3

GPU Rainfall

Year:
2008
Language:
english
File:
PDF, 2.20 MB
english, 2008
4

A phenomenological model for throughfall rendering in real-time

Year:
2016
Language:
english
File:
PDF, 43.71 MB
english, 2016
9

Realistic real-time rain rendering

Year:
2006
Language:
english
File:
PDF, 748 KB
english, 2006
10

A multiscale model for rain rendering in real-time

Year:
2015
Language:
english
File:
PDF, 3.47 MB
english, 2015
11

Partitioned Shadow Volumes

Year:
2015
Language:
english
File:
PDF, 13.78 MB
english, 2015
15

Simulating How Salt Decay Ages Buildings

Year:
2012
Language:
english
File:
PDF, 11.02 MB
english, 2012
17

Local spot noise for procedural surface details synthesis

Year:
2019
Language:
english
File:
PDF, 3.44 MB
english, 2019
19

Texture Particles

Year:
2002
File:
PDF, 1.22 MB
2002
26

A model for real-time on-surface flows

Year:
2009
Language:
english
File:
PDF, 718 KB
english, 2009
27

Multiple kernels noise for improved procedural texturing

Year:
2012
Language:
english
File:
PDF, 2.57 MB
english, 2012
28

Generation of 3D Texture Using Multiple 2D Models Analysis

Year:
1996
Language:
english
File:
PDF, 603 KB
english, 1996
34

Lazy Visibility Evaluation for Exact Soft Shadows

Year:
2012
Language:
english
File:
PDF, 1.26 MB
english, 2012
36

Affine Texture Mapping and Antialiasing Using Integer Arithmetic

Year:
1992
Language:
english
File:
PDF, 383 KB
english, 1992
50

Ocean waves synthesis and animation using real world information

Year:
2002
Language:
english
File:
PDF, 389 KB
english, 2002